#pragma once #include class VGA : public Console { public: /* Hardware text mode color constants. */ enum vga_color { VGA_COLOR_BLACK = 0, VGA_COLOR_BLUE = 1, VGA_COLOR_GREEN = 2, VGA_COLOR_CYAN = 3, VGA_COLOR_RED = 4, VGA_COLOR_MAGENTA = 5, VGA_COLOR_BROWN = 6, VGA_COLOR_LIGHT_GREY = 7, VGA_COLOR_DARK_GREY = 8, VGA_COLOR_LIGHT_BLUE = 9, VGA_COLOR_LIGHT_GREEN = 10, VGA_COLOR_LIGHT_CYAN = 11, VGA_COLOR_LIGHT_RED = 12, VGA_COLOR_LIGHT_MAGENTA = 13, VGA_COLOR_LIGHT_BROWN = 14, VGA_COLOR_WHITE = 15, }; VGA(vga_color fg = VGA_COLOR_BLACK, vga_color bg = VGA_COLOR_LIGHT_GREY, uint32_t address = 0xB8000); ~VGA() = default; void write(char c) override; void write(ViewIterator& iter) override; void set_color(vga_color fg, vga_color bg) { color = (fg | bg << 4); } private: const size_t max_columns = 80, max_rows = 25; size_t column = 0, row = 0; uint8_t color; uint16_t* buffer; };