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+// Copyright (c) 2010, Google Inc.
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+// NetworkSourceLineResolver implements SourceLineResolverInterface and
+// SymbolSupplier using a UDP-based network protocol to communicate to a
+// server process which handles the lower-level details of loading symbols
+// and resolving source info. When used, it must be used simultaneously
+// as the SourceLineResolver and SymbolSupplier.
+//
+// See network_source_line_server.h for a description of the protocol used.
+// An implementation of the server side of the protocol is provided there
+// as NetworkSourceLineServer.
+
+#ifndef GOOGLE_BREAKPAD_PROCESSOR_NETWORK_SOURCE_LINE_RESOLVER_H_
+#define GOOGLE_BREAKPAD_PROCESSOR_NETWORK_SOURCE_LINE_RESOLVER_H_
+
+#include <sys/socket.h>
+
+#include <map>
+#include <set>
+
+#include "google_breakpad/common/breakpad_types.h"
+#include "google_breakpad/processor/source_line_resolver_interface.h"
+#include "google_breakpad/processor/stack_frame.h"
+#include "google_breakpad/processor/symbol_supplier.h"
+#include "processor/binarystream.h"
+#include "processor/linked_ptr.h"
+#include "processor/network_interface.h"
+
+namespace google_breakpad {
+
+using std::string;
+
+class NetworkSourceLineResolver : public SourceLineResolverInterface,
+ public SymbolSupplier {
+ public:
+ // The server and port to connect to, and the
+ // maximum time (in milliseconds) to wait for network replies.
+ NetworkSourceLineResolver(const string &server,
+ unsigned short port,
+ int wait_milliseconds);
+ // The network interface to connect to, and maximum wait time.
+ NetworkSourceLineResolver(NetworkInterface *net,
+ int wait_milliseconds);
+ virtual ~NetworkSourceLineResolver();
+
+ // SourceLineResolverInterface methods, see source_line_resolver_interface.h
+ // for more details.
+
+
+ // These methods are actually NOOPs in this implementation.
+ // The server loads modules as a result of the GetSymbolFile call.
+ // Since we're both the symbol supplier and source line resolver,
+ // this is an optimization.
+ virtual bool LoadModule(const CodeModule *module, const string &map_file);
+ virtual bool LoadModuleUsingMapBuffer(const CodeModule *module,
+ const string &map_buffer);
+
+ void UnloadModule(const CodeModule *module);
+
+ virtual bool HasModule(const CodeModule *module);
+
+ virtual void FillSourceLineInfo(StackFrame *frame);
+ virtual WindowsFrameInfo *FindWindowsFrameInfo(const StackFrame *frame);
+ virtual CFIFrameInfo *FindCFIFrameInfo(const StackFrame *frame);
+
+ // SymbolSupplier methods, see symbol_supplier.h for more details.
+ // Note that the server will actually load the symbol data
+ // in response to this request, as an optimization.
+ virtual SymbolResult GetSymbolFile(const CodeModule *module,
+ const SystemInfo *system_info,
+ string *symbol_file);
+ //FIXME: we'll never return symbol_data here, it doesn't make sense.
+ // the SymbolSupplier interface should just state that the supplier
+ // *may* fill in symbol_data if it desires, and clients should
+ // handle it gracefully either way.
+ virtual SymbolResult GetSymbolFile(const CodeModule *module,
+ const SystemInfo *system_info,
+ string *symbol_file,
+ string *symbol_data);
+
+ private:
+ int wait_milliseconds_;
+ // if false, some part of our network setup failed.
+ bool initialized_;
+ // sequence number of the last request we made
+ u_int16_t sequence_;
+ NetworkInterface *net_;
+ // cached list of loaded modules, so we can quickly answer
+ // HasModule requests for modules we've already queried the
+ // server about, avoiding another network round-trip.
+ std::set<string> module_cache_;
+ // cached list of modules for which we don't have symbols,
+ // so we can short-circuit that as well.
+ std::set<string> no_symbols_cache_;
+
+ // Cached list of source line info, to avoid repeated GET requests
+ // for the same frame. In Multithreaded apps that use the same
+ // framework across threads, it's pretty common to hit the same
+ // exact set of frames in multiple threads.
+ // Data is stored in the cache keyed by instruction pointer
+ typedef std::map<u_int64_t, StackFrame> SourceCache;
+ SourceCache source_line_info_cache_;
+
+ // Cached list of WindowsFrameInfo/CFIFrameInfo, for the same reason.
+ // Stored as serialized strings to avoid shuffling around pointers.
+ typedef std::map<u_int64_t, string> FrameInfoCache;
+
+ typedef enum {
+ kWindowsFrameInfo = 0,
+ kCFIFrameInfo = 1,
+ } FrameInfoType;
+ FrameInfoCache frame_info_cache_[2];
+
+ // Send a message to the server, wait a certain amount of time for a reply.
+ // Returns true if a response is received, with the response data
+ // in |response|.
+ // Returns false if the response times out.
+ bool SendMessageGetResponse(const binarystream &message,
+ binarystream &response);
+
+ // See if this stack frame is cached, and fill in the source line info
+ // if so.
+ bool FindCachedSourceLineInfo(StackFrame *frame) const;
+ bool FindCachedFrameInfo(const StackFrame *frame,
+ FrameInfoType type,
+ string *info) const;
+
+ // Save this stack frame in the cache
+ void CacheSourceLineInfo(const StackFrame *frame);
+ void CacheFrameInfo(const StackFrame *frame,
+ FrameInfoType type,
+ const string &info);
+
+ // Disallow unwanted copy ctor and assignment operator
+ NetworkSourceLineResolver(const NetworkSourceLineResolver&);
+ void operator=(const NetworkSourceLineResolver&);
+};
+
+} // namespace google_breakpad
+
+#endif // GOOGLE_BREAKPAD_PROCESSOR_NETWORK_SOURCE_LINE_RESOLVER_H_