// Copyright (c) 2006, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef GOOGLE_BREAKPAD_PROCESSOR_STACK_FRAME_H__ #define GOOGLE_BREAKPAD_PROCESSOR_STACK_FRAME_H__ #include #include "common/using_std_string.h" #include "google_breakpad/common/breakpad_types.h" namespace google_breakpad { class CodeModule; struct StackFrame { // Indicates how well the instruction pointer derived during // stack walking is trusted. Since the stack walker can resort to // stack scanning, it can wind up with dubious frames. // In rough order of "trust metric". enum FrameTrust { FRAME_TRUST_NONE, // Unknown FRAME_TRUST_SCAN, // Scanned the stack, found this FRAME_TRUST_CFI_SCAN, // Found while scanning stack using call frame info FRAME_TRUST_FP, // Derived from frame pointer FRAME_TRUST_CFI, // Derived from call frame info FRAME_TRUST_PREWALKED, // Explicitly provided by some external stack walker. FRAME_TRUST_CONTEXT // Given as instruction pointer in a context }; StackFrame() : instruction(), module(NULL), function_name(), function_base(), source_file_name(), source_line(), source_line_base(), trust(FRAME_TRUST_NONE) {} virtual ~StackFrame() {} // Return a string describing how this stack frame was found // by the stackwalker. string trust_description() const { switch (trust) { case StackFrame::FRAME_TRUST_CONTEXT: return "given as instruction pointer in context"; case StackFrame::FRAME_TRUST_PREWALKED: return "recovered by external stack walker"; case StackFrame::FRAME_TRUST_CFI: return "call frame info"; case StackFrame::FRAME_TRUST_CFI_SCAN: return "call frame info with scanning"; case StackFrame::FRAME_TRUST_FP: return "previous frame's frame pointer"; case StackFrame::FRAME_TRUST_SCAN: return "stack scanning"; default: return "unknown"; } } // Return the actual return address, as saved on the stack or in a // register. See the comments for 'instruction', below, for details. virtual uint64_t ReturnAddress() const { return instruction; } // The program counter location as an absolute virtual address. // // - For the innermost called frame in a stack, this will be an exact // program counter or instruction pointer value. // // - For all other frames, this address is within the instruction that // caused execution to branch to this frame's callee (although it may // not point to the exact beginning of that instruction). This ensures // that, when we look up the source code location for this frame, we // get the source location of the call, not of the point at which // control will resume when the call returns, which may be on the next // line. (If the compiler knows the callee never returns, it may even // place the call instruction at the very end of the caller's machine // code, such that the "return address" (which will never be used) // immediately after the call instruction is in an entirely different // function, perhaps even from a different source file.) // // On some architectures, the return address as saved on the stack or in // a register is fine for looking up the point of the call. On others, it // requires adjustment. ReturnAddress returns the address as saved by the // machine. uint64_t instruction; // The module in which the instruction resides. const CodeModule *module; // The function name, may be omitted if debug symbols are not available. string function_name; // The start address of the function, may be omitted if debug symbols // are not available. uint64_t function_base; // The source file name, may be omitted if debug symbols are not available. string source_file_name; // The (1-based) source line number, may be omitted if debug symbols are // not available. int source_line; // The start address of the source line, may be omitted if debug symbols // are not available. uint64_t source_line_base; // Amount of trust the stack walker has in the instruction pointer // of this frame. FrameTrust trust; }; } // namespace google_breakpad #endif // GOOGLE_BREAKPAD_PROCESSOR_STACK_FRAME_H__