/* ============================================================ * * This file is a part of the rekonq project * * Copyright (C) 2011 by Peter Penz * Copyright (C) 2012 by Andrea Diamantini * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License or (at your option) version 3 or any later version * accepted by the membership of KDE e.V. (or its successor approved * by the membership of KDE e.V.), which shall act as a proxy * defined in Section 14 of version 3 of the license. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * ============================================================ */ // Self Includes #include "rekonqmenu.h" #include "rekonqmenu.moc" // Qt Includes #include #include #include RekonqMenu::RekonqMenu(QWidget *parent) : KMenu(parent) { } void RekonqMenu::setButtonWidget(QWidget *w) { m_button = w; } void RekonqMenu::showEvent(QShowEvent* event) { KMenu::showEvent(event); if (!m_button) return; // Adjust the position of the menu to be shown within the // rekonq window to reduce the cases that sub-menus might overlap // the right screen border. QPoint pos; if (layoutDirection() == Qt::RightToLeft) { pos = m_button->mapToGlobal(QPoint(0, m_button->height())); } else { pos = m_button->mapToGlobal(QPoint(m_button->width(), m_button->height())); pos.rx() -= width(); } // Assure that the menu is not shown outside the screen boundaries and // that it does not overlap with the parent button. const QRect screen = QApplication::desktop()->screenGeometry(QCursor::pos()); if (pos.x() < screen.x()) { pos.rx() = screen.x(); } else { if (pos.x() + width() > screen.x() + screen.width()) { pos.rx() = screen.x() + screen.width() - width(); } } if (pos.y() < screen.y()) { pos.ry() = screen.y(); } else { if (pos.y() + height() > screen.y() + screen.height()) { pos.ry() = m_button->mapToGlobal(QPoint(0, 0)).y() + height(); } } move(pos); }