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/* ============================================================
*
* This file is a part of the rekonq project
*
* Copyright (C) 2011 by Peter Penz <peter.penz19@gmail.com>
* Copyright (C) 2012 by Andrea Diamantini <adjam7 at gmail dot com>
*
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License or (at your option) version 3 or any later version
* accepted by the membership of KDE e.V. (or its successor approved
* by the membership of KDE e.V.), which shall act as a proxy
* defined in Section 14 of version 3 of the license.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================ */
// Self Includes
#include "rekonqmenu.h"
#include "rekonqmenu.moc"
// Qt Includes
#include <QApplication>
#include <QDesktopWidget>
#include <QWidget>
RekonqMenu::RekonqMenu(QWidget *parent)
: KMenu(parent)
{
}
void RekonqMenu::setButtonWidget(QWidget *w)
{
m_button = w;
}
void RekonqMenu::showEvent(QShowEvent* event)
{
KMenu::showEvent(event);
// Adjust the position of the menu to be shown within the
// rekonq window to reduce the cases that sub-menus might overlap
// the right screen border.
QPoint pos;
if (layoutDirection() == Qt::RightToLeft)
{
pos = m_button->mapToGlobal(QPoint(0, m_button->height()));
}
else
{
pos = m_button->mapToGlobal(QPoint(m_button->width(), m_button->height()));
pos.rx() -= width();
}
// Assure that the menu is not shown outside the screen boundaries and
// that it does not overlap with the parent button.
const QRect screen = QApplication::desktop()->screenGeometry(QCursor::pos());
if (pos.x() < screen.x())
{
pos.rx() = screen.x();
}
else
{
if (pos.x() + width() > screen.x() + screen.width())
{
pos.rx() = screen.x() + screen.width() - width();
}
}
if (pos.y() < screen.y())
{
pos.ry() = screen.y();
}
else
{
if (pos.y() + height() > screen.y() + screen.height())
{
pos.ry() = m_button->mapToGlobal(QPoint(0, 0)).y() + height();
}
}
move(pos);
}
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