aboutsummaryrefslogtreecommitdiff
path: root/singleapplication.cpp
blob: 7070973c86b1710a8477a0bca4454e7a1840d4bb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
// The MIT License (MIT)
//
// Copyright (c) Itay Grudev 2015 - 2016
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#include <cstdlib>

#include <QtCore/QProcess>
#include <QtCore/QByteArray>
#include <QtCore/QSemaphore>
#include <QtCore/QSharedMemory>
#include <QtCore/QStandardPaths>
#include <QtCore/QCryptographicHash>
#include <QtNetwork/QLocalServer>
#include <QtNetwork/QLocalSocket>

#ifdef Q_OS_UNIX
    #include <signal.h>
    #include <unistd.h>
#endif

#ifdef Q_OS_WIN
    #include <windows.h>
    #include <lmcons.h>
#endif

#include "singleapplication.h"
#include "singleapplication_p.h"

SingleApplicationPrivate::SingleApplicationPrivate( SingleApplication *q_ptr ) : q_ptr( q_ptr ) {
    server = nullptr;
    socket = nullptr;
}

SingleApplicationPrivate::~SingleApplicationPrivate()
{
    cleanUp();
}

void SingleApplicationPrivate::genBlockServerName( int timeout )
{
    QCryptographicHash appData( QCryptographicHash::Sha256 );
    appData.addData( "SingleApplication", 17 );
    appData.addData( SingleApplication::app_t::applicationName().toUtf8() );
    appData.addData( SingleApplication::app_t::organizationName().toUtf8() );
    appData.addData( SingleApplication::app_t::organizationDomain().toUtf8() );

    if( ! (options & SingleApplication::Mode::ExcludeAppVersion) ) {
        appData.addData( SingleApplication::app_t::applicationVersion().toUtf8() );
    }

    if( ! (options & SingleApplication::Mode::ExcludeAppPath) ) {
#ifdef Q_OS_WIN
        appData.addData( SingleApplication::app_t::applicationFilePath().toLower().toUtf8() );
#else
        appData.addData( SingleApplication::app_t::applicationFilePath().toUtf8() );
#endif
    }

    // User level block requires a user specific data in the hash
    if( options & SingleApplication::Mode::User ) {
#ifdef Q_OS_WIN
        Q_UNUSED(timeout);
        wchar_t username [ UNLEN + 1 ];
        // Specifies size of the buffer on input
        DWORD usernameLength = UNLEN + 1;
        if( GetUserName( username, &usernameLength ) ) {
            appData.addData( QString::fromWCharArray(username).toUtf8() );
        } else {
            appData.addData( QStandardPaths::standardLocations( QStandardPaths::HomeLocation ).join("").toUtf8() );
        }
#endif
#ifdef Q_OS_UNIX
        QString username;
        QProcess process;
        process.start( "whoami" );
        if( process.waitForFinished( timeout ) &&
            process.exitCode() == QProcess::NormalExit) {
            appData.addData( process.readLine() );
        } else {
            appData.addData( QStandardPaths::standardLocations( QStandardPaths::HomeLocation ).join("").toUtf8() );
        }
#endif
    }

    // Replace the backslash in RFC 2045 Base64 [a-zA-Z0-9+/=] to comply with
    // server naming requirements.
    blockServerName = appData.result().toBase64().replace("/", "_");
}

void SingleApplicationPrivate::startPrimary( bool resetMemory )
{
#ifdef Q_OS_UNIX
    // Handle any further termination signals to ensure the
    // QSharedMemory block is deleted even if the process crashes
    crashHandler();
#endif
    // Successful creation means that no main process exists
    // So we start a QLocalServer to listen for connections
    QLocalServer::removeServer( blockServerName );
    server = new QLocalServer();

    // Restrict access to the socket according to the
    // SingleApplication::Mode::User flag on User level or no restrictions
    if( options & SingleApplication::Mode::User ) {
      server->setSocketOptions( QLocalServer::UserAccessOption );
    } else {
      server->setSocketOptions( QLocalServer::WorldAccessOption );
    }

    server->listen( blockServerName );
    QObject::connect(
        server,
        &QLocalServer::newConnection,
        this,
        &SingleApplicationPrivate::slotConnectionEstablished
    );

    // Reset the number of connections
    memory->lock();
    InstancesInfo* inst = (InstancesInfo*)memory->data();

    if( resetMemory ){
        inst->primary = true;
        inst->secondary = 0;
    } else {
        inst->primary = true;
    }

    memory->unlock();

    instanceNumber = 0;
}

void SingleApplicationPrivate::startSecondary()
{
#ifdef Q_OS_UNIX
    // Handle any further termination signals to ensure the
    // QSharedMemory block is deleted even if the process crashes
    crashHandler();
#endif
}

void SingleApplicationPrivate::connectToPrimary( int msecs, char connectionType )
{
    // Connect to the Local Server of the Primary Instance if not already
    // connected.
    if( socket == nullptr ) {
        socket = new QLocalSocket();
    }

    // If already connected - we are done;
    if( socket->state() == QLocalSocket::ConnectedState )
        return;

    // If not connect
    if( socket->state() == QLocalSocket::UnconnectedState ||
        socket->state() == QLocalSocket::ClosingState ) {
        socket->connectToServer( blockServerName );
    }

    // Wait for being connected
    if( socket->state() == QLocalSocket::ConnectingState ) {
        socket->waitForConnected( msecs );
    }

    // Initialisation message according to the SingleApplication protocol
    if( socket->state() == QLocalSocket::ConnectedState ) {
        // Notify the parent that a new instance had been started;
        QByteArray initMsg = blockServerName.toLatin1();

        initMsg.append( connectionType );
        initMsg.append( (const char *)&instanceNumber, sizeof(quint32) );
        initMsg.append( QByteArray::number( qChecksum( initMsg.constData(), initMsg.length() ), 256) );

        socket->write( initMsg );
        socket->flush();
        socket->waitForBytesWritten( msecs );
    }
}

#ifdef Q_OS_UNIX
    void SingleApplicationPrivate::crashHandler()
    {
        // This guarantees the program will work even with multiple
        // instances of SingleApplication in different threads.
        // Which in my opinion is idiotic, but lets handle that too.
        {
            sharedMemMutex.lock();
            sharedMem.append( this );
            sharedMemMutex.unlock();
        }

        // Handle any further termination signals to ensure the
        // QSharedMemory block is deleted even if the process crashes
        signal( SIGHUP,  SingleApplicationPrivate::terminate ); // 1
        signal( SIGINT,  SingleApplicationPrivate::terminate ); // 2
        signal( SIGQUIT, SingleApplicationPrivate::terminate ); // 3
        signal( SIGILL,  SingleApplicationPrivate::terminate ); // 4
        signal( SIGABRT, SingleApplicationPrivate::terminate ); // 6
        signal( SIGFPE,  SingleApplicationPrivate::terminate ); // 8
        signal( SIGBUS,  SingleApplicationPrivate::terminate ); // 10
        signal( SIGSEGV, SingleApplicationPrivate::terminate ); // 11
        signal( SIGSYS,  SingleApplicationPrivate::terminate ); // 12
        signal( SIGPIPE, SingleApplicationPrivate::terminate ); // 13
        signal( SIGALRM, SingleApplicationPrivate::terminate ); // 14
        signal( SIGTERM, SingleApplicationPrivate::terminate ); // 15
        signal( SIGXCPU, SingleApplicationPrivate::terminate ); // 24
        signal( SIGXFSZ, SingleApplicationPrivate::terminate ); // 25
    }

    void SingleApplicationPrivate::terminate( int signum )
    {
        while( ! sharedMem.empty() ) {
            delete sharedMem.back();
            sharedMem.pop_back();
        }
        ::exit( 128 + signum );
    }

    QList<SingleApplicationPrivate*> SingleApplicationPrivate::sharedMem;
    QMutex SingleApplicationPrivate::sharedMemMutex;
#endif

void SingleApplicationPrivate::cleanUp() {
    if( socket != nullptr ) {
        socket->close();
        delete socket;
    }
    memory->lock();
    InstancesInfo* inst = (InstancesInfo*)memory->data();
    if( server != nullptr ) {
        server->close();
        inst->primary = false;
    }
    memory->unlock();
    delete memory;
}

/**
 * @brief Executed when a connection has been made to the LocalServer
 */
void SingleApplicationPrivate::slotConnectionEstablished()
{
    Q_Q(SingleApplication);

    QLocalSocket *socket = server->nextPendingConnection();

    // Verify that the new connection follows the SingleApplication protocol
    char connectionType;
    quint32 instanceId;
    QByteArray initMsg, tmp;
    bool invalidConnection = false;
    if( socket->waitForReadyRead( 100 ) ) {
        tmp = socket->read( blockServerName.length() );
        // Verify that the socket data start with blockServerName
        if( tmp == blockServerName.toLatin1() ) {
            initMsg = tmp;
            tmp = socket->read(1);
            // Verify that the next charecter is N/S/R (connecion type)
            // Stands for New Instance/Secondary Instance/Reconnect
            if( tmp == "N" || tmp == "S" || tmp == "R" ) {
                connectionType = tmp.at(0);
                initMsg += tmp;
                tmp = socket->read( sizeof(quint32) );
                const char * data = tmp.constData();
                instanceId = (quint32)*data;
                initMsg += tmp;
                // Verify the checksum of the initMsg
                QByteArray checksum = QByteArray::number(
                    qChecksum( initMsg.constData(), initMsg.length() ),
                    256
                );
                tmp = socket->read( checksum.length() );
                if( checksum != tmp ) {
                    invalidConnection = true;
                }
            } else {
                invalidConnection = true;
            }
        } else {
            invalidConnection = true;
        }
    } else {
        invalidConnection = true;
    }

    if( invalidConnection ) {
        socket->close();
        delete socket;
        return;
    }

    QObject::connect(
        socket,
        &QLocalSocket::aboutToClose,
        this,
        [socket, instanceId, this]() {
            Q_EMIT this->slotClientConnectionClosed( socket, instanceId );
        }
    );

    QObject::connect(
        socket,
        &QLocalSocket::readyRead,
        this,
        [socket, instanceId, this]() {
            Q_EMIT this->slotDataAvailable( socket, instanceId );
        }
    );

    if( connectionType == 'N' || (
            connectionType == 'S' &&
            options & SingleApplication::Mode::SecondaryNotification
        )
    ) {
        Q_EMIT q->instanceStarted();
    }

    if( socket->bytesAvailable() > 0 ) {
        Q_EMIT this->slotDataAvailable( socket, instanceId );
    }
}

void SingleApplicationPrivate::slotDataAvailable( QLocalSocket *socket, quint32 instanceId )
{
    Q_Q(SingleApplication);
    Q_EMIT q->receivedMessage( instanceId, socket->readAll() );
}

void SingleApplicationPrivate::slotClientConnectionClosed( QLocalSocket *socket, quint32 instanceId )
{
    if( socket->bytesAvailable() > 0 )
        Q_EMIT slotDataAvailable( socket, instanceId  );
    socket->deleteLater();
}

/**
 * @brief Constructor. Checks and fires up LocalServer or closes the program
 * if another instance already exists
 * @param argc
 * @param argv
 * @param {bool} allowSecondaryInstances
 */
SingleApplication::SingleApplication( int &argc, char *argv[], bool allowSecondary, Options options, int timeout )
    : app_t( argc, argv ), d_ptr( new SingleApplicationPrivate( this ) )
{
    Q_D(SingleApplication);

    // Store the current mode of the program
    d->options = options;

    // Generating an application ID used for identifying the shared memory
    // block and QLocalServer
    d->genBlockServerName( timeout );

    // Guarantee thread safe behaviour with a shared memory block. Also by
    // explicitly attaching it and then deleting it we make sure that the
    // memory is deleted even if the process had crashed on Unix.
#ifdef Q_OS_UNIX
    d->memory = new QSharedMemory( d->blockServerName );
    d->memory->attach();
    delete d->memory;
#endif
    d->memory = new QSharedMemory( d->blockServerName );

    // Create a shared memory block
    if( d->memory->create( sizeof( InstancesInfo ) ) ) {
        d->startPrimary( true );
        return;
    } else {
        // Attempt to attach to the memory segment
        if( d->memory->attach() ) {
            d->memory->lock();
            InstancesInfo* inst = (InstancesInfo*)d->memory->data();

            if( ! inst->primary ) {
                d->startPrimary( false );
                d->memory->unlock();
                return;
            }

            // Check if another instance can be started
            if( allowSecondary ) {
                inst->secondary += 1;
                d->instanceNumber = inst->secondary;
                d->startSecondary();
                if( d->options & Mode::SecondaryNotification ) {
                    d->connectToPrimary( timeout, 'S' );
                }
                d->memory->unlock();
                return;
            }

            d->memory->unlock();
        }
    }

    d->connectToPrimary( timeout, 'N' );
    delete d;
    ::exit( EXIT_SUCCESS );
}

/**
 * @brief Destructor
 */
SingleApplication::~SingleApplication()
{
    Q_D(SingleApplication);
    delete d;
}

bool SingleApplication::isPrimary()
{
    Q_D(SingleApplication);
    return d->server != nullptr;
}

bool SingleApplication::isSecondary()
{
    Q_D(SingleApplication);
    return d->server == nullptr;
}

quint32 SingleApplication::instanceId()
{
    Q_D(SingleApplication);
    return d->instanceNumber;
}

bool SingleApplication::sendMessage( QByteArray message, int timeout )
{
    Q_D(SingleApplication);

    // Nobody to connect to
    if( isPrimary() ) return false;

    // Make sure the socket is connected
    d->connectToPrimary( timeout, 'R' );

    d->socket->write( message );
    bool dataWritten = d->socket->flush();
    d->socket->waitForBytesWritten( timeout );
    return dataWritten;
}