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#pragma once
#include <stdlib.h>
#include "ports.h"

class VGA : public Console {
public:
  /* Hardware text mode color constants. */
  enum vga_color : uint8_t {
    VGA_COLOR_BLACK = 0,
    VGA_COLOR_BLUE = 1,
    VGA_COLOR_GREEN = 2,
    VGA_COLOR_CYAN = 3,
    VGA_COLOR_RED = 4,
    VGA_COLOR_MAGENTA = 5,
    VGA_COLOR_BROWN = 6,
    VGA_COLOR_LIGHT_GREY = 7,
    VGA_COLOR_DARK_GREY = 8,
    VGA_COLOR_LIGHT_BLUE = 9,
    VGA_COLOR_LIGHT_GREEN = 10,
    VGA_COLOR_LIGHT_CYAN = 11,
    VGA_COLOR_LIGHT_RED = 12,
    VGA_COLOR_LIGHT_MAGENTA = 13,
    VGA_COLOR_LIGHT_BROWN = 14,
    VGA_COLOR_WHITE = 15,
  };

  VGA(vga_color fg = VGA_COLOR_BLACK, vga_color bg = VGA_COLOR_LIGHT_GREY, uint32_t address = 0xB8000);
  ~VGA() = default;

  void set_color(vga_color fg, vga_color bg);

  void enable_cursor(uint8_t start, uint8_t end);
  void disable_cursor();
  void update_cursor() override;

  void write(char c) override;
  void write(ViewIterator& iter) override;


  struct Entry {
    char c;
    vga_color fg : 4;
    vga_color bg : 4;
  } __attribute((packed));

private:
  const size_t max_columns = 80, max_rows = 25;
  size_t column = 0, row = 0;

  vga_color color_fg;
  vga_color color_bg;

  Entry* buffer;

  // ports
  vga_horizontal_total p_3d4;
  vga_horizontal_display_enable_end p_3d5;
};