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#include "vga.hpp"
#include <stdint.h>
#include <sys/io.h>

// FIXME user a Port
#define cga_idx_port 0x3d4
#define cga_dat_port 0x3d5

// FIXME make constexpr
#define cursor_start 0x0a
#define cursor_end 0x0b
#define cursor_addr_h 0x0e
#define cursor_addr_l 0x0f
#define cursor_hide 0x20

static_assert(sizeof(struct VGA::VGAEntry) == 2, "sizeof VGAEntry");

// FIXME make constexpr
const int width = 80;
const int height = 25;

// *** Cursor ***
// FIXME make VGA members
void
vga_enable_cursor(unsigned char start, unsigned char end)
{
  outb(cursor_start, cga_idx_port);
  outb((inb(cga_dat_port) & 0xc0) | start, cga_dat_port);

  outb(cursor_end, cga_idx_port);
  outb((inb(cga_dat_port) & 0xe0) | end, cga_dat_port);
}

void
vga_disable_cursor()
{
  outb(cursor_start, cga_idx_port);
  outb(cursor_hide, cga_dat_port);
}

void
VGA::update_cursor()
{
  const uint16_t pos = row * width + col;

  outb(cursor_addr_l, cga_idx_port);
  outb(pos & 0xff, cga_dat_port);

  outb(cursor_addr_h, cga_idx_port);
  outb((pos >> 8) & 0xff, cga_dat_port);
}

// *** Text Mode Output ***
void
VGA::putc(char a)
{
  switch (a) {
  case '\n':
    col = 0;
    ++row;
    break;
  case '\r':
    col = 0;
    break;
  case '\b':
    --col;
    if (col < 0) col = 0;
    break;
  default:
    buffer[row * width + col].text = a;
    ++col;
  }

  if (col == width) {
    col = 0;
    ++row;
  }

  if (row == height) {
    // scroll up
    for (int y = 1; y < height; ++y)
      for (int x = 0; x < width; ++x) {
        const int prev = (y - 1) * width + x;
        const int curr = y * width + x;
        buffer[prev] = buffer[curr];
      }
    // blank out last row
    for (int i = (height - 1) * width; i < height * width; ++i) buffer[i].text = ' ';
    --row;
  }
}

int
VGA::puts(const char *string, int len)
{
  int written = 0;
  if (len == -1)
    while (*string != '\0') {
      putc(*string);
      ++string;
      ++written;
    }

  else
    for (int i = 0; i < len; ++i) {
      putc(string[i]);
      ++written;
    }
  return written;
}

// *** Text Mode ***
VGA::VGA(void *addr)
{
  buffer = (struct VGAEntry *)addr;
  vga_enable_cursor(14, 15);
  clear(VGA_COLOR_LIGHT_BLUE, VGA_COLOR_LIGHT_GREY);
}
FILE *
vga_init(void *buffer)
{
  static VGA device(buffer);
  return &device;
}

void
VGA::clear(enum vga_color foreground, enum vga_color background)
{
  for (int y = 0; y < height; ++y)
    for (int x = 0; x < width; ++x) {
      const int index = y * width + x;
      buffer[index].text = ' ';
      buffer[index].foreground = foreground;
      buffer[index].background = background;
    }
  col = row = 0;
  update_cursor();
}