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#pragma once

/**
 * Representation of a task in the system
 */
struct Task {
  const char *name;
  int id;
  int priority;
  int burst;
};

#ifdef __cplusplus
template <typename T> struct Queue {
  struct Item {
    Item(T *node) : node(node) {}
    T *node;
    Item *next = nullptr;

    [[nodiscard]] bool
    operator==(const T *other) const
    {
      return node == other;
    }
  };

  ~Queue() noexcept
  {
    for (auto *it = head; it != nullptr;) {
      auto *current = it;
      it = it->next;
      delete current->node;
      delete current;
    }
  }

  /// Insert item at the end of the queue
  void
  insert(T *item)
  {
    if (head == nullptr) {
      head = new Item(item);
      tail = head;
    }
    else {
      tail->next = new Item(item);
      tail = tail->next;
    }
  }

  void
  remove(T *item)
  {
    if (head == nullptr) return;
    if (item == head->node) {
      auto *it = head;
      head = head->next;
      if (*tail == item) tail = nullptr;
      delete it;
      return;
    }

    Item *prev = nullptr;
    for (auto *it = head; it != nullptr; it = it->next) {
      if (it->node == item) {
        if (prev) { prev->next = it->next; }
        if (tail == it) { tail = prev; }
        delete it;
        return;
      }
      prev = it;
    }
  }

  Item *head = nullptr;
  Item *tail = nullptr;
};
#endif