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authormmentovai <mmentovai@4c0a9323-5329-0410-9bdc-e9ce6186880e>2008-04-07 21:50:57 +0000
committermmentovai <mmentovai@4c0a9323-5329-0410-9bdc-e9ce6186880e>2008-04-07 21:50:57 +0000
commiteeca9921c563d802cccc5593bf55dcb7683e7250 (patch)
treedfd57d6d1c4d70e041e297e698b717b2f36a0717 /src/client/windows/crash_generation/crash_generation_server.h
parentProcessor crashes on some truncated minidumps after #222. r=ted.mielczarek (diff)
downloadbreakpad-eeca9921c563d802cccc5593bf55dcb7683e7250.tar.xz
Fix newlines (#253). rs=ted.mielczarek
http://groups.google.com/group/google-breakpad-dev/browse_thread/thread/7e62a299ce3fa222 git-svn-id: http://google-breakpad.googlecode.com/svn/trunk@255 4c0a9323-5329-0410-9bdc-e9ce6186880e
Diffstat (limited to 'src/client/windows/crash_generation/crash_generation_server.h')
-rw-r--r--src/client/windows/crash_generation/crash_generation_server.h520
1 files changed, 260 insertions, 260 deletions
diff --git a/src/client/windows/crash_generation/crash_generation_server.h b/src/client/windows/crash_generation/crash_generation_server.h
index 57fa2ec3..f2bfc8e6 100644
--- a/src/client/windows/crash_generation/crash_generation_server.h
+++ b/src/client/windows/crash_generation/crash_generation_server.h
@@ -1,260 +1,260 @@
-// Copyright (c) 2008, Google Inc.
-// All rights reserved.
-//
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following disclaimer
-// in the documentation and/or other materials provided with the
-// distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived from
-// this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-#ifndef CLIENT_WINDOWS_CRASH_GENERATION_CRASH_GENERATION_SERVER_H__
-#define CLIENT_WINDOWS_CRASH_GENERATION_CRASH_GENERATION_SERVER_H__
-
-#include <list>
-#include <string>
-#include "client/windows/common/ipc_protocol.h"
-#include "client/windows/crash_generation/client_info.h"
-#include "client/windows/crash_generation/minidump_generator.h"
-#include "processor/scoped_ptr.h"
-
-namespace google_breakpad {
-
-// Abstraction for server side implementation of out-of-process crash
-// generation protocol for Windows platform only. It generates Windows
-// minidump files for client processes that request dump generation. When
-// the server is requested to start listening for clients (by calling the
-// Start method), it creates a named pipe and waits for the clients to
-// register. In response, it hands them event handles that the client can
-// signal to request dump generation. When the clients request dump
-// generation in this way, the server generates Windows minidump files.
-class CrashGenerationServer {
- public:
- typedef void (*OnClientConnectedCallback)(void* context,
- const ClientInfo* client_info);
-
- typedef void (*OnClientDumpRequestCallback)(void* context,
- const ClientInfo* client_info);
-
- typedef void (*OnClientExitedCallback)(void* context,
- const ClientInfo* client_info);
-
- // Creates an instance with the given parameters.
- //
- // Parameter pipe_name: Name of the Windows Named pipe
- // Parameter connect_callback: Callback for a new client connection.
- // Parameter connect_context: Context for client connection callback.
- // Parameter crash_callback: Callback for a client crash dump request.
- // Parameter crash_context: Context for client crash dump request callback.
- // Parameter exit_callback: Callback for client process exit.
- // Parameter exit_context: Context for client exit callback.
- // Parameter generate_dumps: Whether to automatically generate dumps.
- // Client code of this class might want to generate dumps explicitly in the
- // crash dump request callback. In that case, false can be passed for this
- // parameter.
- // Parameter dump_path: Path for generating dumps; required only if true is
- // passed for generateDumps parameter; NULL can be passed otherwise.
- CrashGenerationServer(const std::wstring& pipe_name,
- OnClientConnectedCallback connect_callback,
- void* connect_context,
- OnClientDumpRequestCallback dump_callback,
- void* dump_context,
- OnClientExitedCallback exit_callback,
- void* exit_context,
- bool generate_dumps,
- const std::wstring* dump_path);
-
- ~CrashGenerationServer();
-
- // Performs initialization steps needed to start listening to clients.
- //
- // Returns true if initialization is successful; false otherwise.
- bool Start();
-
- private:
- // Various states the client can be in during the handshake with
- // the server.
- enum IPCServerState {
- // Server is in error state and it cannot serve any clients.
- IPC_SERVER_STATE_ERROR,
-
- // Server starts in this state.
- IPC_SERVER_STATE_INITIAL,
-
- // Server has issued an async connect to the pipe and it is waiting
- // for the connection to be established.
- IPC_SERVER_STATE_CONNECTING,
-
- // Server is connected successfully.
- IPC_SERVER_STATE_CONNECTED,
-
- // Server has issued an async read from the pipe and it is waiting for
- // the read to finish.
- IPC_SERVER_STATE_READING,
-
- // Server is done reading from the pipe.
- IPC_SERVER_STATE_READ_DONE,
-
- // Server has issued an async write to the pipe and it is waiting for
- // the write to finish.
- IPC_SERVER_STATE_WRITING,
-
- // Server is done writing to the pipe.
- IPC_SERVER_STATE_WRITE_DONE,
-
- // Server has issued an async read from the pipe for an ack and it
- // is waiting for the read to finish.
- IPC_SERVER_STATE_READING_ACK,
-
- // Server is done writing to the pipe and it is now ready to disconnect
- // and reconnect.
- IPC_SERVER_STATE_DISCONNECTING
- };
-
- //
- // Helper methods to handle various server IPC states.
- //
- void HandleErrorState();
- void HandleInitialState();
- void HandleConnectingState();
- void HandleConnectedState();
- void HandleReadingState();
- void HandleReadDoneState();
- void HandleWritingState();
- void HandleWriteDoneState();
- void HandleReadingAckState();
- void HandleDisconnectingState();
-
- // Prepares reply for a client from the given parameters.
- bool PrepareReply(const ClientInfo& client_info,
- ProtocolMessage* reply) const;
-
- // Duplicates various handles in the ClientInfo object for the client
- // process and stores them in the given ProtocolMessage instance. If
- // creating any handle fails, ProtocolMessage will contain the handles
- // already created successfully, which should be closed by the caller.
- bool CreateClientHandles(const ClientInfo& client_info,
- ProtocolMessage* reply) const;
-
- // Response to the given client. Return true if all steps of
- // responding to the client succeed, false otherwise.
- bool RespondToClient(ClientInfo* client_info);
-
- // Handles a connection request from the client.
- void HandleConnectionRequest();
-
- // Handles a dump request from the client.
- void HandleDumpRequest(const ClientInfo& client_info);
-
- // Callback for pipe connected event.
- static void CALLBACK OnPipeConnected(void* context, BOOLEAN timer_or_wait);
-
- // Callback for a dump request.
- static void CALLBACK OnDumpRequest(void* context, BOOLEAN timer_or_wait);
-
- // Callback for client process exit event.
- static void CALLBACK OnClientEnd(void* context, BOOLEAN timer_or_wait);
-
- // Releases resources for a client.
- static DWORD WINAPI CleanupClient(void* context);
-
- // Cleans up for the given client.
- void DoCleanup(ClientInfo* client_info);
-
- // Adds the given client to the list of registered clients.
- bool AddClient(ClientInfo* client_info);
-
- // Generates dump for the given client.
- bool GenerateDump(const ClientInfo& client);
-
- // Sync object for thread-safe access to the shared list of clients.
- CRITICAL_SECTION clients_sync_;
-
- // List of clients.
- std::list<ClientInfo*> clients_;
-
- // Pipe name.
- std::wstring pipe_name_;
-
- // Handle to the pipe used for handshake with clients.
- HANDLE pipe_;
-
- // Pipe wait handle.
- HANDLE pipe_wait_handle_;
-
- // Handle to server-alive mutex.
- HANDLE server_alive_handle_;
-
- // Callback for a successful client connection.
- OnClientConnectedCallback connect_callback_;
-
- // Context for client connected callback.
- void* connect_context_;
-
- // Callback for a client dump request.
- OnClientDumpRequestCallback dump_callback_;
-
- // Context for client dump request callback.
- void* dump_context_;
-
- // Callback for client process exit.
- OnClientExitedCallback exit_callback_;
-
- // Context for client process exit callback.
- void* exit_context_;
-
- // Whether to generate dumps.
- bool generate_dumps_;
-
- // Instance of a mini dump generator.
- scoped_ptr<MinidumpGenerator> dump_generator_;
-
- // State of the server in performing the IPC with the client.
- // Note that since we restrict the pipe to one instance, we
- // only need to keep one state of the server. Otherwise, server
- // would have one state per client it is talking to.
- IPCServerState server_state_;
-
- // Whether the server is shutting down.
- volatile bool shutting_down_;
-
- // Overlapped instance for async I/O on the pipe.
- OVERLAPPED overlapped_;
-
- // Message object used in IPC with the client.
- ProtocolMessage msg_;
-
- // Client Info for the client that's connecting to the server.
- ClientInfo* client_info_;
-
- // Count of clean-up work items that are currently running or are
- // already queued to run.
- volatile LONG cleanup_item_count_;
-
- // Disable copy ctor and operator=.
- CrashGenerationServer(const CrashGenerationServer& crash_server);
- CrashGenerationServer& operator=(const CrashGenerationServer& crash_server);
-};
-
-} // namespace google_breakpad
-
-#endif // CLIENT_WINDOWS_CRASH_GENERATION_CRASH_GENERATION_SERVER_H__
+// Copyright (c) 2008, Google Inc.
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef CLIENT_WINDOWS_CRASH_GENERATION_CRASH_GENERATION_SERVER_H__
+#define CLIENT_WINDOWS_CRASH_GENERATION_CRASH_GENERATION_SERVER_H__
+
+#include <list>
+#include <string>
+#include "client/windows/common/ipc_protocol.h"
+#include "client/windows/crash_generation/client_info.h"
+#include "client/windows/crash_generation/minidump_generator.h"
+#include "processor/scoped_ptr.h"
+
+namespace google_breakpad {
+
+// Abstraction for server side implementation of out-of-process crash
+// generation protocol for Windows platform only. It generates Windows
+// minidump files for client processes that request dump generation. When
+// the server is requested to start listening for clients (by calling the
+// Start method), it creates a named pipe and waits for the clients to
+// register. In response, it hands them event handles that the client can
+// signal to request dump generation. When the clients request dump
+// generation in this way, the server generates Windows minidump files.
+class CrashGenerationServer {
+ public:
+ typedef void (*OnClientConnectedCallback)(void* context,
+ const ClientInfo* client_info);
+
+ typedef void (*OnClientDumpRequestCallback)(void* context,
+ const ClientInfo* client_info);
+
+ typedef void (*OnClientExitedCallback)(void* context,
+ const ClientInfo* client_info);
+
+ // Creates an instance with the given parameters.
+ //
+ // Parameter pipe_name: Name of the Windows Named pipe
+ // Parameter connect_callback: Callback for a new client connection.
+ // Parameter connect_context: Context for client connection callback.
+ // Parameter crash_callback: Callback for a client crash dump request.
+ // Parameter crash_context: Context for client crash dump request callback.
+ // Parameter exit_callback: Callback for client process exit.
+ // Parameter exit_context: Context for client exit callback.
+ // Parameter generate_dumps: Whether to automatically generate dumps.
+ // Client code of this class might want to generate dumps explicitly in the
+ // crash dump request callback. In that case, false can be passed for this
+ // parameter.
+ // Parameter dump_path: Path for generating dumps; required only if true is
+ // passed for generateDumps parameter; NULL can be passed otherwise.
+ CrashGenerationServer(const std::wstring& pipe_name,
+ OnClientConnectedCallback connect_callback,
+ void* connect_context,
+ OnClientDumpRequestCallback dump_callback,
+ void* dump_context,
+ OnClientExitedCallback exit_callback,
+ void* exit_context,
+ bool generate_dumps,
+ const std::wstring* dump_path);
+
+ ~CrashGenerationServer();
+
+ // Performs initialization steps needed to start listening to clients.
+ //
+ // Returns true if initialization is successful; false otherwise.
+ bool Start();
+
+ private:
+ // Various states the client can be in during the handshake with
+ // the server.
+ enum IPCServerState {
+ // Server is in error state and it cannot serve any clients.
+ IPC_SERVER_STATE_ERROR,
+
+ // Server starts in this state.
+ IPC_SERVER_STATE_INITIAL,
+
+ // Server has issued an async connect to the pipe and it is waiting
+ // for the connection to be established.
+ IPC_SERVER_STATE_CONNECTING,
+
+ // Server is connected successfully.
+ IPC_SERVER_STATE_CONNECTED,
+
+ // Server has issued an async read from the pipe and it is waiting for
+ // the read to finish.
+ IPC_SERVER_STATE_READING,
+
+ // Server is done reading from the pipe.
+ IPC_SERVER_STATE_READ_DONE,
+
+ // Server has issued an async write to the pipe and it is waiting for
+ // the write to finish.
+ IPC_SERVER_STATE_WRITING,
+
+ // Server is done writing to the pipe.
+ IPC_SERVER_STATE_WRITE_DONE,
+
+ // Server has issued an async read from the pipe for an ack and it
+ // is waiting for the read to finish.
+ IPC_SERVER_STATE_READING_ACK,
+
+ // Server is done writing to the pipe and it is now ready to disconnect
+ // and reconnect.
+ IPC_SERVER_STATE_DISCONNECTING
+ };
+
+ //
+ // Helper methods to handle various server IPC states.
+ //
+ void HandleErrorState();
+ void HandleInitialState();
+ void HandleConnectingState();
+ void HandleConnectedState();
+ void HandleReadingState();
+ void HandleReadDoneState();
+ void HandleWritingState();
+ void HandleWriteDoneState();
+ void HandleReadingAckState();
+ void HandleDisconnectingState();
+
+ // Prepares reply for a client from the given parameters.
+ bool PrepareReply(const ClientInfo& client_info,
+ ProtocolMessage* reply) const;
+
+ // Duplicates various handles in the ClientInfo object for the client
+ // process and stores them in the given ProtocolMessage instance. If
+ // creating any handle fails, ProtocolMessage will contain the handles
+ // already created successfully, which should be closed by the caller.
+ bool CreateClientHandles(const ClientInfo& client_info,
+ ProtocolMessage* reply) const;
+
+ // Response to the given client. Return true if all steps of
+ // responding to the client succeed, false otherwise.
+ bool RespondToClient(ClientInfo* client_info);
+
+ // Handles a connection request from the client.
+ void HandleConnectionRequest();
+
+ // Handles a dump request from the client.
+ void HandleDumpRequest(const ClientInfo& client_info);
+
+ // Callback for pipe connected event.
+ static void CALLBACK OnPipeConnected(void* context, BOOLEAN timer_or_wait);
+
+ // Callback for a dump request.
+ static void CALLBACK OnDumpRequest(void* context, BOOLEAN timer_or_wait);
+
+ // Callback for client process exit event.
+ static void CALLBACK OnClientEnd(void* context, BOOLEAN timer_or_wait);
+
+ // Releases resources for a client.
+ static DWORD WINAPI CleanupClient(void* context);
+
+ // Cleans up for the given client.
+ void DoCleanup(ClientInfo* client_info);
+
+ // Adds the given client to the list of registered clients.
+ bool AddClient(ClientInfo* client_info);
+
+ // Generates dump for the given client.
+ bool GenerateDump(const ClientInfo& client);
+
+ // Sync object for thread-safe access to the shared list of clients.
+ CRITICAL_SECTION clients_sync_;
+
+ // List of clients.
+ std::list<ClientInfo*> clients_;
+
+ // Pipe name.
+ std::wstring pipe_name_;
+
+ // Handle to the pipe used for handshake with clients.
+ HANDLE pipe_;
+
+ // Pipe wait handle.
+ HANDLE pipe_wait_handle_;
+
+ // Handle to server-alive mutex.
+ HANDLE server_alive_handle_;
+
+ // Callback for a successful client connection.
+ OnClientConnectedCallback connect_callback_;
+
+ // Context for client connected callback.
+ void* connect_context_;
+
+ // Callback for a client dump request.
+ OnClientDumpRequestCallback dump_callback_;
+
+ // Context for client dump request callback.
+ void* dump_context_;
+
+ // Callback for client process exit.
+ OnClientExitedCallback exit_callback_;
+
+ // Context for client process exit callback.
+ void* exit_context_;
+
+ // Whether to generate dumps.
+ bool generate_dumps_;
+
+ // Instance of a mini dump generator.
+ scoped_ptr<MinidumpGenerator> dump_generator_;
+
+ // State of the server in performing the IPC with the client.
+ // Note that since we restrict the pipe to one instance, we
+ // only need to keep one state of the server. Otherwise, server
+ // would have one state per client it is talking to.
+ IPCServerState server_state_;
+
+ // Whether the server is shutting down.
+ volatile bool shutting_down_;
+
+ // Overlapped instance for async I/O on the pipe.
+ OVERLAPPED overlapped_;
+
+ // Message object used in IPC with the client.
+ ProtocolMessage msg_;
+
+ // Client Info for the client that's connecting to the server.
+ ClientInfo* client_info_;
+
+ // Count of clean-up work items that are currently running or are
+ // already queued to run.
+ volatile LONG cleanup_item_count_;
+
+ // Disable copy ctor and operator=.
+ CrashGenerationServer(const CrashGenerationServer& crash_server);
+ CrashGenerationServer& operator=(const CrashGenerationServer& crash_server);
+};
+
+} // namespace google_breakpad
+
+#endif // CLIENT_WINDOWS_CRASH_GENERATION_CRASH_GENERATION_SERVER_H__