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authorjimblandy <jimblandy@4c0a9323-5329-0410-9bdc-e9ce6186880e>2009-12-23 22:32:14 +0000
committerjimblandy <jimblandy@4c0a9323-5329-0410-9bdc-e9ce6186880e>2009-12-23 22:32:14 +0000
commitb64d76a3b8a692f431d440f6a4416e7c70aad4ef (patch)
tree1db2441d85576d3c33c354f105cf48703f218e9d /src/processor/stackwalker.cc
parentBreakpad: Regenerate build files with latest versions of autotools. (diff)
downloadbreakpad-b64d76a3b8a692f431d440f6a4416e7c70aad4ef.tar.xz
Issue 49012: Breakpad Processor: Rename 'StackFrameInfo' structure to 'WindowsFrameInfo'.
Also, rename stack_frame_info.h to windows_frame_info.h. If it seems odd to have functions like FillSourceLineInfo returning Windows-specific data structures... well, it is! This patch just makes it more obvious what's going on. a=jimblandy, r=nealsid git-svn-id: http://google-breakpad.googlecode.com/svn/trunk@471 4c0a9323-5329-0410-9bdc-e9ce6186880e
Diffstat (limited to 'src/processor/stackwalker.cc')
-rw-r--r--src/processor/stackwalker.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/processor/stackwalker.cc b/src/processor/stackwalker.cc
index c8f0da54..63fc1437 100644
--- a/src/processor/stackwalker.cc
+++ b/src/processor/stackwalker.cc
@@ -47,7 +47,7 @@
#include "processor/linked_ptr.h"
#include "processor/logging.h"
#include "processor/scoped_ptr.h"
-#include "processor/stack_frame_info.h"
+#include "processor/windows_frame_info.h"
#include "processor/stackwalker_ppc.h"
#include "processor/stackwalker_sparc.h"
#include "processor/stackwalker_x86.h"
@@ -78,7 +78,7 @@ bool Stackwalker::Walk(CallStack *stack) {
// stack_frame_info parallels the CallStack. The vector is passed to the
// GetCallerFrame function. It contains information that may be helpful
// for stackwalking.
- vector< linked_ptr<StackFrameInfo> > stack_frame_info;
+ vector< linked_ptr<WindowsFrameInfo> > stack_frame_info;
// Begin with the context frame, and keep getting callers until there are
// no more.
@@ -91,7 +91,7 @@ bool Stackwalker::Walk(CallStack *stack) {
// frame_pointer fields. The frame structure comes from either the
// context frame (above) or a caller frame (below).
- linked_ptr<StackFrameInfo> frame_info;
+ linked_ptr<WindowsFrameInfo> frame_info;
// Resolve the module information, if a module map was provided.
if (modules_) {