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-rw-r--r--src/google_breakpad/processor/basic_source_line_resolver.h11
-rw-r--r--src/google_breakpad/processor/fast_source_line_resolver.h16
-rw-r--r--src/google_breakpad/processor/network_source_line_resolver.h9
-rw-r--r--src/google_breakpad/processor/source_line_resolver_base.h30
-rw-r--r--src/google_breakpad/processor/source_line_resolver_interface.h10
-rw-r--r--src/google_breakpad/processor/symbol_supplier.h15
6 files changed, 39 insertions, 52 deletions
diff --git a/src/google_breakpad/processor/basic_source_line_resolver.h b/src/google_breakpad/processor/basic_source_line_resolver.h
index 6cf99705..f77b3bbb 100644
--- a/src/google_breakpad/processor/basic_source_line_resolver.h
+++ b/src/google_breakpad/processor/basic_source_line_resolver.h
@@ -55,6 +55,7 @@ class BasicSourceLineResolver : public SourceLineResolverBase {
using SourceLineResolverBase::LoadModule;
using SourceLineResolverBase::LoadModuleUsingMapBuffer;
using SourceLineResolverBase::LoadModuleUsingMemoryBuffer;
+ using SourceLineResolverBase::ShouldDeleteMemoryBufferAfterLoadModule;
using SourceLineResolverBase::UnloadModule;
using SourceLineResolverBase::HasModule;
using SourceLineResolverBase::FillSourceLineInfo;
@@ -73,16 +74,6 @@ class BasicSourceLineResolver : public SourceLineResolverBase {
// Module implements SourceLineResolverBase::Module interface.
class Module;
- // Helper methods to manage C-String format symbol data.
- // See "google_breakpad/processor/source_line_resolver_base.h" for more
- // comments about these helper methods.
- virtual void DeleteDataAfterLoad(char *symbol_data);
- // No-op helper methods.
- virtual void DeleteDataUnload(const CodeModule *module) { }
- virtual void ClearLocalMemory() { }
- virtual void StoreDataBeforeLoad(const CodeModule *module,
- char *symbol_data) { }
-
// Disallow unwanted copy ctor and assignment operator
BasicSourceLineResolver(const BasicSourceLineResolver&);
void operator=(const BasicSourceLineResolver&);
diff --git a/src/google_breakpad/processor/fast_source_line_resolver.h b/src/google_breakpad/processor/fast_source_line_resolver.h
index 4bb74f1a..60f6dfce 100644
--- a/src/google_breakpad/processor/fast_source_line_resolver.h
+++ b/src/google_breakpad/processor/fast_source_line_resolver.h
@@ -84,18 +84,10 @@ class FastSourceLineResolver : public SourceLineResolverBase {
// Deserialize raw memory data to construct a WindowsFrameInfo object.
static WindowsFrameInfo CopyWFI(const char *raw_memory);
- // Helper methods to manage C-String format symbol data.
- // See "google_breakpad/processor/source_line_resolver_base.h" for more
- // comments about these helper methods.
- virtual void StoreDataBeforeLoad(const CodeModule *module, char *symbol_data);
- virtual void DeleteDataUnload(const CodeModule *module);
- virtual void ClearLocalMemory();
- // No-op helper method.
- virtual void DeleteDataAfterLoad(char *symbol_data) { }
-
- // Store memory data allocated in LoadModule and LoadModuleUsingMapBuffer.
- typedef std::map<string, char*, CompareString> MemoryMap;
- MemoryMap memory_chunks_;
+ // FastSourceLineResolver requires the memory buffer stays alive during the
+ // lifetime of a corresponding module, therefore it needs to redefine this
+ // virtual method.
+ virtual bool ShouldDeleteMemoryBufferAfterLoadModule();
// Disallow unwanted copy ctor and assignment operator
FastSourceLineResolver(const FastSourceLineResolver&);
diff --git a/src/google_breakpad/processor/network_source_line_resolver.h b/src/google_breakpad/processor/network_source_line_resolver.h
index f60ff701..138b2f56 100644
--- a/src/google_breakpad/processor/network_source_line_resolver.h
+++ b/src/google_breakpad/processor/network_source_line_resolver.h
@@ -84,6 +84,10 @@ class NetworkSourceLineResolver : public SourceLineResolverInterface,
virtual bool LoadModuleUsingMemoryBuffer(const CodeModule *module,
char *memory_buffer);
+ // It doesn't matter whether returns true or false, since no memory buffer
+ // will be allocated in GetCStringSymbolData().
+ virtual bool ShouldDeleteMemoryBufferAfterLoadModule() { return true; }
+
void UnloadModule(const CodeModule *module);
virtual bool HasModule(const CodeModule *module);
@@ -112,6 +116,11 @@ class NetworkSourceLineResolver : public SourceLineResolverInterface,
string *symbol_file,
char **symbol_data);
+ // Delete the data buffer allocated in GetCStringSymbolData().
+ // Since the above GetCStringSymbolData() won't allocate any memory at all,
+ // this method is no-op.
+ virtual void FreeSymbolData(const CodeModule *module) { }
+
private:
int wait_milliseconds_;
// if false, some part of our network setup failed.
diff --git a/src/google_breakpad/processor/source_line_resolver_base.h b/src/google_breakpad/processor/source_line_resolver_base.h
index 8113e2ed..d950a736 100644
--- a/src/google_breakpad/processor/source_line_resolver_base.h
+++ b/src/google_breakpad/processor/source_line_resolver_base.h
@@ -73,35 +73,13 @@ class SourceLineResolverBase : public SourceLineResolverInterface {
const string &map_buffer);
virtual bool LoadModuleUsingMemoryBuffer(const CodeModule *module,
char *memory_buffer);
+ virtual bool ShouldDeleteMemoryBufferAfterLoadModule();
virtual void UnloadModule(const CodeModule *module);
virtual bool HasModule(const CodeModule *module);
virtual void FillSourceLineInfo(StackFrame *frame);
virtual WindowsFrameInfo *FindWindowsFrameInfo(const StackFrame *frame);
virtual CFIFrameInfo *FindCFIFrameInfo(const StackFrame *frame);
- // Helper methods to manage C-String format symbol data.
- // These methods are defined as no-op by default.
- //
- // StoreDataBeforeLoad() will be called in LoadModule() and
- // LoadModuleUsingMapBuffer() to let subclass decide whether or how to store
- // the dynamicly allocated memory data, before passing the data to
- // LoadModuleUsingMemoryBuffer() which actually loads the module.
- virtual void StoreDataBeforeLoad(const CodeModule *module, char *symbol_data);
-
- // DeleteDataAfterLoad() will be called at the end of
- // LoadModuleUsingMemoryBuffer() to let subclass decide whether to delete the
- // allocated memory data or not (which depends on whether the subclass has
- // ownership of the data or not).
- virtual void DeleteDataAfterLoad(char *symbol_data);
-
- // DeleteDataUnload() will be called in UnloadModule() to let subclass clean
- // up dynamicly allocated data associated with the module, if there is any.
- virtual void DeleteDataUnload(const CodeModule *module);
-
- // ClearLocalMemory() will be called in destructor to let subclass clean up
- // all local memory data it owns, if there is any.
- virtual void ClearLocalMemory();
-
// Nested structs and classes.
struct Line;
struct Function;
@@ -113,10 +91,14 @@ class SourceLineResolverBase : public SourceLineResolverInterface {
class Module;
class AutoFileCloser;
- // All of the modules we've loaded
+ // All of the modules that are loaded.
typedef map<string, Module*, CompareString> ModuleMap;
ModuleMap *modules_;
+ // All of heap-allocated buffers that are owned locally by resolver.
+ typedef std::map<string, char*, CompareString> MemoryMap;
+ MemoryMap *memory_buffers_;
+
// Creates a concrete module at run-time.
ModuleFactory *module_factory_;
diff --git a/src/google_breakpad/processor/source_line_resolver_interface.h b/src/google_breakpad/processor/source_line_resolver_interface.h
index bd6a12d6..103f979e 100644
--- a/src/google_breakpad/processor/source_line_resolver_interface.h
+++ b/src/google_breakpad/processor/source_line_resolver_interface.h
@@ -67,9 +67,15 @@ class SourceLineResolverInterface {
// Add an interface to load symbol using C-String data insteading string.
// This is useful in the optimization design for avoiding unnecessary copying
// of symbol data, in order to improve memory efficiency.
+ // LoadModuleUsingMemoryBuffer() does NOT take ownership of memory_buffer.
virtual bool LoadModuleUsingMemoryBuffer(const CodeModule *module,
char *memory_buffer) = 0;
+ // Return true if the memory buffer should be deleted immediately after
+ // LoadModuleUsingMemoryBuffer(). Return false if the memory buffer has to be
+ // alive during the lifetime of the corresponding Module.
+ virtual bool ShouldDeleteMemoryBufferAfterLoadModule() = 0;
+
// Request that the specified module be unloaded from this resolver.
// A resolver may choose to ignore such a request.
virtual void UnloadModule(const CodeModule *module) = 0;
@@ -79,7 +85,7 @@ class SourceLineResolverInterface {
// Fills in the function_base, function_name, source_file_name,
// and source_line fields of the StackFrame. The instruction and
- // module_name fields must already be filled in.
+ // module_name fields must already be filled in.
virtual void FillSourceLineInfo(StackFrame *frame) = 0;
// If Windows stack walking information is available covering
@@ -87,7 +93,7 @@ class SourceLineResolverInterface {
// describing it. If the information is not available, returns NULL.
// A NULL return value does not indicate an error. The caller takes
// ownership of any returned WindowsFrameInfo object.
- virtual WindowsFrameInfo *FindWindowsFrameInfo(const StackFrame *frame) = 0;
+ virtual WindowsFrameInfo *FindWindowsFrameInfo(const StackFrame *frame) = 0;
// If CFI stack walking information is available covering ADDRESS,
// return a CFIFrameInfo structure describing it. If the information
diff --git a/src/google_breakpad/processor/symbol_supplier.h b/src/google_breakpad/processor/symbol_supplier.h
index 4a41688e..26f5d7fa 100644
--- a/src/google_breakpad/processor/symbol_supplier.h
+++ b/src/google_breakpad/processor/symbol_supplier.h
@@ -76,14 +76,21 @@ class SymbolSupplier {
string *symbol_file,
string *symbol_data) = 0;
- // Same as above, except places symbol data into symbol_data as C-string in
- // dynamically allocated memory. Using C-string as type of symbol data enables
- // passing data by pointer, and thus avoids unncessary copying of data (to
- // improve memory efficiency).
+ // Same as above, except allocates data buffer on heap and then places the
+ // symbol data into the buffer as C-string.
+ // SymbolSupplier is responsible for deleting the data buffer. After the call
+ // to GetCStringSymbolData(), the caller should call FreeSymbolData(const
+ // Module *module) once the data buffer is no longer needed.
+ // If symbol_data is not NULL, symbol supplier won't return FOUND unless it
+ // returns a valid buffer in symbol_data, e.g., returns INTERRUPT on memory
+ // allocation failure.
virtual SymbolResult GetCStringSymbolData(const CodeModule *module,
const SystemInfo *system_info,
string *symbol_file,
char **symbol_data) = 0;
+
+ // Frees the data buffer allocated for the module in GetCStringSymbolData.
+ virtual void FreeSymbolData(const CodeModule *module) = 0;
};
} // namespace google_breakpad