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// Copyright (c) 2006, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// process_state.h: A snapshot of a process, in a fully-digested state.
//
// Author: Mark Mentovai
#ifndef GOOGLE_BREAKPAD_PROCESSOR_PROCESS_STATE_H__
#define GOOGLE_BREAKPAD_PROCESSOR_PROCESS_STATE_H__
#include <string>
#include <vector>
#include "common/using_std_string.h"
#include "google_breakpad/common/breakpad_types.h"
#include "google_breakpad/processor/system_info.h"
#include "google_breakpad/processor/minidump.h"
namespace google_breakpad {
using std::vector;
class CallStack;
class CodeModules;
enum ExploitabilityRating {
EXPLOITABILITY_HIGH, // The crash likely represents
// a exploitable memory corruption
// vulnerability.
EXPLOITABILITY_MEDIUM, // The crash appears to corrupt
// memory in a way which may be
// exploitable in some situations.
EXPLOITABLITY_MEDIUM = EXPLOITABILITY_MEDIUM, // an old misspelling
EXPLOITABILITY_LOW, // The crash either does not corrupt
// memory directly or control over
// the affected data is limited. The
// issue may still be exploitable
// on certain platforms or situations.
EXPLOITABILITY_INTERESTING, // The crash does not appear to be
// directly exploitable. However it
// represents a condition which should
// be further analyzed.
EXPLOITABILITY_NONE, // The crash does not appear to represent
// an exploitable condition.
EXPLOITABILITY_NOT_ANALYZED, // The crash was not analyzed for
// exploitability because the engine
// was disabled.
EXPLOITABILITY_ERR_NOENGINE, // The supplied minidump's platform does
// not have a exploitability engine
// associated with it.
EXPLOITABILITY_ERR_PROCESSING // An error occured within the
// exploitability engine and no rating
// was calculated.
};
class ProcessState {
public:
ProcessState() : modules_(NULL) { Clear(); }
~ProcessState();
// Resets the ProcessState to its default values
void Clear();
// Accessors. See the data declarations below.
uint32_t time_date_stamp() const { return time_date_stamp_; }
bool crashed() const { return crashed_; }
string crash_reason() const { return crash_reason_; }
uint64_t crash_address() const { return crash_address_; }
string assertion() const { return assertion_; }
int requesting_thread() const { return requesting_thread_; }
const vector<CallStack*>* threads() const { return &threads_; }
const vector<MemoryRegion*>* thread_memory_regions() const {
return &thread_memory_regions_;
}
const SystemInfo* system_info() const { return &system_info_; }
const CodeModules* modules() const { return modules_; }
const vector<const CodeModule*>* modules_without_symbols() const {
return &modules_without_symbols_;
}
const vector<const CodeModule*>* modules_with_corrupt_symbols() const {
return &modules_with_corrupt_symbols_;
}
ExploitabilityRating exploitability() const { return exploitability_; }
private:
// MinidumpProcessor is responsible for building ProcessState objects.
friend class MinidumpProcessor;
// The time-date stamp of the minidump (time_t format)
uint32_t time_date_stamp_;
// True if the process crashed, false if the dump was produced outside
// of an exception handler.
bool crashed_;
// If the process crashed, the type of crash. OS- and possibly CPU-
// specific. For example, "EXCEPTION_ACCESS_VIOLATION" (Windows),
// "EXC_BAD_ACCESS / KERN_INVALID_ADDRESS" (Mac OS X), "SIGSEGV"
// (other Unix).
string crash_reason_;
// If the process crashed, and if crash_reason implicates memory,
// the memory address that caused the crash. For data access errors,
// this will be the data address that caused the fault. For code errors,
// this will be the address of the instruction that caused the fault.
uint64_t crash_address_;
// If there was an assertion that was hit, a textual representation
// of that assertion, possibly including the file and line at which
// it occurred.
string assertion_;
// The index of the thread that requested a dump be written in the
// threads vector. If a dump was produced as a result of a crash, this
// will point to the thread that crashed. If the dump was produced as
// by user code without crashing, and the dump contains extended Breakpad
// information, this will point to the thread that requested the dump.
// If the dump was not produced as a result of an exception and no
// extended Breakpad information is present, this field will be set to -1,
// indicating that the dump thread is not available.
int requesting_thread_;
// Stacks for each thread (except possibly the exception handler
// thread) at the time of the crash.
vector<CallStack*> threads_;
vector<MemoryRegion*> thread_memory_regions_;
// OS and CPU information.
SystemInfo system_info_;
// The modules that were loaded into the process represented by the
// ProcessState.
const CodeModules *modules_;
// The modules that didn't have symbols when the report was processed.
vector<const CodeModule*> modules_without_symbols_;
// The modules that had corrupt symbols when the report was processed.
vector<const CodeModule*> modules_with_corrupt_symbols_;
// The exploitability rating as determined by the exploitability
// engine. When the exploitability engine is not enabled this
// defaults to EXPLOITABILITY_NONE.
ExploitabilityRating exploitability_;
};
} // namespace google_breakpad
#endif // GOOGLE_BREAKPAD_PROCESSOR_PROCESS_STATE_H__
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